Building an AR Game With Hololens, Part 1: Introduction

An AR game built with Hololens

Microsoft’s Hololens is a truly amazing platform. Although out of the hands of the average consumer and more designed for the enterprise (as recently enforced by MS), it still demonstrates what can be done in the AR space. Also, with MS partnering with Epic, and not just Unity, the next generation of Hololens apps may be more consumer-friendly. That all being said, I have been working with the Hololens for some time and have noticed a lack of detailed help for some common applications.

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The purpose of this series is to help fill in the blanks and put together as many resources available on how to build a simple game. In this series, we will design a very rudimentary game using the main aspects of Hololens v1 to provide a good, in-depth understanding of how to use this piece of hardware. Please note: This is not a game development tutorial, and that is not the purpose of this tutorial series. However, since Hololens development uses Unity and now Epic, it will be necessary at times and I will discuss those relevant concepts.