Virtual Reality: At the Peak of Inflated Expectations?

In this article, I’m going to talk about how I perceive the mainstream consumer audience to have rejected virtual reality, and suggest that its child, augmented reality, maybe the Slope of Enlightenment (of the Gartner Hype Cycle) that convinces us to buy in. While these are my views alone, towards the end of the piece, I’ve unearthed some data from software developers around the world who are working with AR and VR. Even if you don’t care about my views, you may find what they have to say interesting. And, if you’d like to express your own thoughts, I’ve included a link to a survey that’s open right now, the results of which will help key players in the industry to draw their own conclusions in 2019.

From Wikipedia: The hype cycle is a branded graphical presentation developed and used by the American research, advisory, and information technology firm Gartner to represent the maturity, adoption, and social application of specific technologies. The hype cycle provides a graphical and conceptual presentation of the maturity of emerging technologies through five phases. Image by Jeremykemp at English Wikipedia ( GFDL or CC BY-SA 3.0).

Tomorrow’s World, Today

I worked in the smartphone industry before it came of age. Our mission was “a smartphone in every pocket” at a time when simple feature phones like the Motorola RAZR were the must-have communications device. Within a few years of our early projects, the competitor, Apple, launched the iPhone. The rest is history. The App Store opened its doors, the stars aligned, the technology dream was realized, and smartphones went on to rule the world.