In this post, I want to talk a little about the hardware and platforms that developers are targeting for Virtual Reality (VR) and Augmented Reality (AR) apps and games.
At SlashData, their team runs regular surveys of software developers around the world to uncover valuable insights from those working in mobile, desktop, IoT, cloud, web, game, AR/VR, data science, and machine learning.
In this article, I’m going to talk about how I perceive the mainstream consumer audience to have rejected virtual reality, and suggest that its child, augmented reality, maybe the Slope of Enlightenment (of the Gartner Hype Cycle) that convinces us to buy in. While these are my views alone, towards the end of the piece, I’ve unearthed some data from software developers around the world who are working with AR and VR. Even if you don’t care about my views, you may find what they have to say interesting. And, if you’d like to express your own thoughts, I’ve included a link to a survey that’s open right now, the results of which will help key players in the industry to draw their own conclusions in 2019.
Tomorrow’s World, Today
I worked in the smartphone industry before it came of age. Our mission was “a smartphone in every pocket” at a time when simple feature phones like the Motorola RAZR were the must-have communications device. Within a few years of our early projects, the competitor, Apple, launched the iPhone. The rest is history. The App Store opened its doors, the stars aligned, the technology dream was realized, and smartphones went on to rule the world.
A book that will teach you how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation.
By utilizing a simple and minimal usage syntax, rels enables you to easily view various analytics and stats regarding the releases of any GitHub repository.
An API that can be used for searching the largest database of immersive face filters, 360 videos, and 360 photos. The SVRF API is free to use across all types of apps: camera, messaging, chat, dating, creation, community, and more.
Spectrum is a cross-platform image transcoding library by Facebook that can easily be integrated into an Android or iOS project to efficiently perform common image operations.
The first article in a series on SVG filters. This guide will help you understand what they are and show you how to use them to create your own visual effects.