Insights From Developers Working With Augmented Reality and Virtual Reality

In this post, I want to talk a little about the hardware and platforms that developers are targeting for Virtual Reality (VR) and Augmented Reality (AR) apps and games.

At SlashData, their team runs regular surveys of software developers around the world to uncover valuable insights from those working in mobile, desktop, IoT, cloud, web, game, AR/VR, data science, and machine learning.

Virtual Reality: At the Peak of Inflated Expectations?

In this article, I’m going to talk about how I perceive the mainstream consumer audience to have rejected virtual reality, and suggest that its child, augmented reality, maybe the Slope of Enlightenment (of the Gartner Hype Cycle) that convinces us to buy in. While these are my views alone, towards the end of the piece, I’ve unearthed some data from software developers around the world who are working with AR and VR. Even if you don’t care about my views, you may find what they have to say interesting. And, if you’d like to express your own thoughts, I’ve included a link to a survey that’s open right now, the results of which will help key players in the industry to draw their own conclusions in 2019.

From Wikipedia: The hype cycle is a branded graphical presentation developed and used by the American research, advisory, and information technology firm Gartner to represent the maturity, adoption, and social application of specific technologies. The hype cycle provides a graphical and conceptual presentation of the maturity of emerging technologies through five phases. Image by Jeremykemp at English Wikipedia ( GFDL or CC BY-SA 3.0).

Tomorrow’s World, Today

I worked in the smartphone industry before it came of age. Our mission was “a smartphone in every pocket” at a time when simple feature phones like the Motorola RAZR were the must-have communications device. Within a few years of our early projects, the competitor, Apple, launched the iPhone. The rest is history. The App Store opened its doors, the stars aligned, the technology dream was realized, and smartphones went on to rule the world.

Collective #484




C484_SVGBook

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Using SVG with CSS3 and HTML5: Vector Graphics for Web Design

A book that will teach you how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation.

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Shiny

With this library you can add shiny reflections to text, backgrounds, and borders on devices that support the DeviceMotion event.

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Rels

By utilizing a simple and minimal usage syntax, rels enables you to easily view various analytics and stats regarding the releases of any GitHub repository.

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C484_search

SVRF API

An API that can be used for searching the largest database of immersive face filters, 360 videos, and 360 photos. The SVRF API is free to use across all types of apps: camera, messaging, chat, dating, creation, community, and more.

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C484_spectrum

Spectrum

Spectrum is a cross-platform image transcoding library by Facebook that can easily be integrated into an Android or iOS project to efficiently perform common image operations.

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A more complicated web

An interesting read by Chris Heilmann on how the web became complicated, especially when it comes to self-publishing.

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From Our Blog

SVG Filters 101

The first article in a series on SVG filters. This guide will help you understand what they are and show you how to use them to create your own visual effects.

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Collective #484 was written by Pedro Botelho and published on Codrops.