In the first article "Building Mancala Game in Microservices Using Spring Boot (Part 1: Solution Architecture)", I explained the overall architecture of the solution taken for implementing the Mancala game using the Microservices approach.
Building Mancala Game in Microservices Using Spring Boot (Part 2: Mancala API Implementation)
In the previous article "Building Mancala Game in Microservices Using Spring Boot (Part 1: Solution Architecture)", I explained the overall architecture of the solution takes for implementing the Mancala game using the Microservices approach.
Building Mancala Game in Microservices Using Spring Boot (Part 4: Testing)
In the first article "Building Mancala Game in Microservices Using Spring Boot (Solution Architecture)", I explained the overall architecture of the solution taken for implementing the Mancala game using the Microservices approach.
Building Mancala Game in Microservices Using Spring Boot (Part 1: Solution Architecture)
Nowadays with the popularity of Microservices, when we talk about scalable application development, we inevitably think of composing the application into highly decoupled microservices which can be scaled up independently according to the customers' needs and yet can be managed through various available industry-standard tools such as Docker-compose, Kubernetes, Istio, Linkerd, etc.