The official Kinect SDK is here, so there shouldn’t be any problems with incompatible frameworks and libraries on Windows systems. That being said, there are already a couple of interesting resources that I would say are important for developers who just start Kinect development, and for those that were already working with it (e.g. with OpenNI or OpenKinect).
Binaries/Toolkits/Samples
- Download the SDK
- Microsoft Speech SDK 5.1
- Coding4Fun Kinect Toolkit
- Kinect for Windows SDK Quickstarts samples and slides
- KinectContrib (with Visual Studio 2010 Templates for Kinect SDK)
Documentation
- Kinect SDK – Programming Guide
- Kinect SDK FAQ
- Kinect SDK Forums
- Skeletal Viewer Walkthrough—Rendering Data with the NUI API (C++ and C#)
- AudioCaptureRaw Walkthrough—Capturing the Raw Audio Stream (C++)
- MFAudioFilter Walkthrough—Capturing Audio Streams with a Media Foundation Audio Filter (C++)
- MicArrayEchoCancellation Walkthrough—Capturing Audio Streams with Acoustic Echo Cancellation and Beam Forming (C++)
- RecordAudio Walkthrough—Recording an Audio Stream and Monitoring Direction (C#)
- Speech Walkthrough—Recognizing Voice Commands (C#)
- Drawing joints in XNA
- Kinect SDK and F# – a standard library in a non-standard language
- Kinect Fundamentals #1: Installation & Setup
- Kinect Fundamentals #2: Basic programming
- Kinect Fundamentals #3: Getting distance-data from the Depth Sensor
- Intro to the Kinect SDK–Adding Speech Recognition
Videos
- Installing and Using the Kinect Sensor
- Setting Up Your Development Environment
- Skeletal Tracking Fundamentals
- Camera Fundamentals
- Working with Depth Data
- Audio Fundamentals
Projects
- Jellybean, the Kinect Drivable Lounge Chair
- Kinect Lightsaber
- Kinductor
- Kinect + WP7 Interop
- Kinect Paint
- Kinect Mouse Cursor
NOTE: More resources/links will be added as those appear. If you have something to add, leave a link in the comments section below.