Quick and Efficient Distributed Tracing In .NET

To log, or not to log? To log! Nowadays, we can’t even imagine a modern software system without logging subsystem implementation, because it’s the very basic tool of debugging and monitoring developers can’t be productive without. Once something gets broken or you just want to know what’s going on in the depths of your code execution, there’s almost no other way than just to implement a similar functionality.

With distributed systems, and microservices architectures in particular, the situation gets even more complicated since each service can theoretically call any other service (or several of them at once), using either REST, gRPC, or asynchronous messaging (by means of numerous service buses, queues, brokers, and actor-based frameworks). Background processing goes there as well, resulting in entangled call chains we still want to have control over.

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