How to Refactor Big Alloy Controllers

At first, you got a nicely structured Alloy controller, but as you go on, new features keep getting added, and slowly but surely you end up with a monster. Your XML file might still look okay, but your controller file starts getting hundreds of lines and the end is not in sight. Sound familiar?

How do you restructure such a mess into a well-structured file again without rewriting the entire thing? It is easier than you might think.