How to Debug and Fix Performance Problems in Unity With the Profiler Tool

To summarize what I’ve been up to this past month or two, I’ve continued to help out in the TInkerVR project like I’ve talked about in my Post 100 Day Challenge.

You might be thinking: “Josh! What cool VR programming wisdom will you share with us today?” (Hint: it’s in the title). That’s right! Today, it’s all about perf, perf, and even more perf!