Hi i am computer science students. I always confused to about php base websites or another website. Yesterday my teacher gave me assingement to check website either it is php base or other platform. But i haven't decided to give answer. I am week student in class. please help me in this regarding. I am sharing a weblink please expert tell me. is this php base or anohter platform
(https://www.malumaat.pk/latest-wapda-jobs)
Please tell above mentioned link is on php or not?
Thanks
How to convert the elements in a 2d string array to int and sum the rows?
This is the code i have.
My vector is a 5x4 string vector which get test scores from a inputbox to get displayed in a listbox. I want to find the avergare in every test score so im trying to convert the elements from StudentsScores (my string 2d vector) to int so i can sum the rows and find the average but when i input "100, 100, 100, 100, 90, 90, 90, 90, 80, 80, 80, 80, 70, 70, 70, 70, 60, 60, 60, 60 to test if my code is working all i get if 60, 60, 60, 60, 60 in my average listbox.
For Index = 0 To 4
For InnerIndex = 0 To 3
TempTotal = TempTotal + CInt(StudentsScores(Index, InnerIndex))
Next
'TempTotal /= 4
lstAvg.Items.Add(TempTotal.ToString())
Next
How do you put in a prompt in to request the input file name?
This is what I have so far the teacher wants us to request the file name and I have no clue where to even start. Thank you for the help!
#include <iostream>
#include <string>
#include <fstream>
#include <cmath>
#include <iomanip>
using namespace std;
int main()
ifstream inFile;
ofstream outFile;
string firstName;
string lastName;
double currentSal;
double payInc;
inFile.open("Ch3_Ex5Data.txt");
outFile.open("Ch3_Output.dat");
outFile << fixed << showpoint << setprecision(2);
inFile >> lastName >> firstName;
inFile >> currentSal >> payInc;
outFile << firstName << " " << lastName << " " << ((currentSal + currentSal * (payInc / 100)));
outFile << endl;
inFile >> lastName >> firstName;
inFile >> currentSal >> payInc;
outFile << firstName << " " << lastName << " " << ((currentSal + currentSal * (payInc / 100)));
outFile << endl;
inFile >> lastName >> firstName;
inFile >> currentSal >> payInc;
outFile << firstName << " " << lastName << " " << ((currentSal + currentSal * (payInc / 100)));
outFile << endl;
inFile.close();
outFile.close();
cin.get();
return 0;
Average resistance
Project: Average resistance
A student wants to measure a resistivity of a
material of certain wire of radius 2 mm, and
length of 25 cm. He got the following data
Voltage (V): 100, 90, 80, 70, 60, 50, 40, 30, 20, 7
Current (A): 11, 8, 7, 6, 5.7,5, 3.9, 2.3, 2.1, 1.1
Find the avg?
how to calculate total of selected combo box items
If Me.cbobraketype.SelectedItem = ("Rim Brakes") Then
braketype = ("Rim Brakes")
price = "120"
braketype = ("Rim Brakes")
ElseIf Me.cbobraketype.SelectedItem = ("Disk Brakes") Then
braketype = ("Disk Brakes")
price = "150"
braketype = ("Disk Brakes")
End If
'choose type of frame
If Me.cboframetype.SelectedItem = ("Aluminium") Then
frametype = ("Aluminium")
End If
'choose type of brakes
If Me.cbobraketype.SelectedItem = ("Rim Brakes") Then
braketype = ("Rim Brakes")
price = "390"
braketype = ("Rim Brakes")
ElseIf Me.cbobraketype.SelectedItem = ("Disk Brakes") Then
braketype = ("Disk Brakes")
price = "430"
braketype = ("Disk Brakes")
End If
Spawn another enemy after some period
I try to modified this Pac-Man Coding to spawn one more enemy which is the 'E' when the timer below 10sec but i failed to do it.Can you guys help me?
I attached the coding in link below.
https://drive.google.com/file/d/1f36X9s9RXL35VfNVJnx8mvWvEgcdKy3o/view?usp=sharing
Keep the selected treeview row fixed
The selected row keeps on deselect when the new value is updated in that position. Can we just keep the selection fixed even when the row value changes. Please have a look at the sample code given below, where a treeview row are getting updated every second but as the value gets updated, the row automatically deselects. Please help me with the idea to get the selection fixed even when the value changes. Thank you.
from tkinter import ttk
import tkinter
import threading
def main():
root = tkinter.Tk()
ccols = ('num1','num2')
treeview = ttk.Treeview(root, columns=ccols)
for col in ccols:
treeview.heading(col, text=col)
treeview.grid(row=8, column=0)
def sample():
for i in range(100):
treeview.delete(*treeview.get_children())
treeview.insert("","end",values=(i,0))
threading.Timer(1.0, sample).start()
sample()
root.mainloop()
if __name__ == '__main__':
main()
Parse text file line by line and split each line and store in matrix form.
data1,true,2000,422
data2,false,2001,421
data3,true,2050,427
data4,true,2004,432
the above data is in sample.txt. I want to write a program using a for loop and any filereader class or by any means, such that my output will be stored in as follows:
My_Data[1]= data1,true,2000,422
My_Data[1][0]= data1
My_Data[1][1]= true
My_Data[1][2]= 2000
My_Data[2]= data2,false,2001,421
My_Data[2][0]= data2
My_Data[2][1]= false
I want to access each My_Data[i] individually and under that My_Data[i][0] ,My_Data[i][1] and so on .
Can anyone please help writing this type of code ?
vb.net input Textbox Arabic only
How to restrict textbox input only arabic
Call constructor to initialize a variable
How do you call a constructor to initialize a variable using form1?
Open Website from String variable
Hi, so I am very new to coding and I wanted to make something that opens a website stored in a string variable like this:
#include <string>
#include <iostream>
#include <windows.h>
int main()
{
string url = https://google.com;
//now I dont know how to open the url from the string
ShellExecute(NULL, "open", "https://google.com", NULL, NULL, SW_SHOWMAXIMIZED);
}
Unfortunately I dont know how to open the url from the string. I know how to open an url but not how to open one stored in a variable.
Tanks for all answers.
Random images from imagelist
Trying to make a game where explosions randomly appear on the screen using visual studio. I figured out how to make a single picture change location on the screen. So, I wanted to make the illusion of an explosion using imagelist. When I try to do it I get an error on my visual studio when I try to use Location. Location is underlined and say the following "ImageList" does not contain a definition for "Location" and no accessible extension method "Location" accepting a first argument of type "ImageList" could be found (Are you missing a using directive or an assembly reference?) I wanted to add more explosions on the screen .
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace random_image
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
int num = 0;
void Randompics()
{
int a;
Random rnd = new Random();
a = rnd.Next(30, 450);
boom.Location = new Point(500, a);
}
void Explosions()
{
/*
int a;
Random rnd = new Random();
a = rnd.Next(30, 450);
symbol.Location = new Point(500, a);
*/
Random rnd = new Random();
int a;
int x = rnd.Next(0, 800);
int y = rnd.Next(0, 500);
imageList1.Location = new Point(x,y);
boom.Image = imageList1.Images[num];
if (num == imageList1.Images.Count - 1)
{
num = 0;
}
else
num++;
}
private void timer1_Tick(object sender, EventArgs e)
{
Explosions();
//Randompics();
}
}
}
MY CODE STILL REGISTERS A USER WITH THE SAME USERNAME
function username_exists($username){
global $db;
$sql = "SELECT 'username' FROM users WHERE 'username' = '$username'";
$result = mysqli_query($db, $sql);
confirmquery( $result );
if (mysqli_num_rows($result) > 0) {
return true;
}else {
return false;
}
}
if(username_exists($username)){
$error['username'] = 'Username already exists';
}
my function is not working
function username_exists($username){
global $db;
$sql = "SELECT 'username' FROM users WHERE 'username' = '$username'";
$result = mysqli_query($db, $sql);
confirmquery( $result );
if (mysqli_num_rows($result) > 0) {
return true;
}else {
return false;
}
}
if(username_exists($username)){
$error['username'] = 'Username already exists';
}
How to move tkinter window | override-redirect flag
I have already created functions to handle that. But it's shacking when i try to move( After add more widgets). Can somebody help me with that.
from tkinter import *
from PIL import Image, ImageTk
import time
class modtk(Tk):
toptitlebar = None
maincanvaswindow = None
resizeon = False
dragging = False
def updatetopbut(self, event):
self.closebutton.config(fg=self.ttfg)
self.fullscreenbutton.config(fg=self.ttfg)
self.minimizebutton.config(fg=self.ttfg)
def downdatetopbut(self, event):
self.closebutton.config(fg=self.ttbg)
self.fullscreenbutton.config(fg=self.ttbg)
self.minimizebutton.config(fg=self.ttbg)
def modify(self, title="tk", icon=None, titlebg="#ffffff", titlefg="#000000", bg="#EBEBEB"):
self.tt = title
self.ico = icon
self.ttbg = titlebg
self.ttfg = titlefg
self.bgbg = bg
self.title(title)
self.width = 150
self.height = 200
self.maximized = False
self.map = 0
self.resizeside = None
self.moveok = False
self.minsizex = 0
self.minsizey = 0
self.resizeadjx = self.winfo_rootx()
self.resizeadjy = self.winfo_rooty()
self.update_idletasks()
self.overrideredirect(True)
self.config(bg=self.bgbg)
if not icon == None:
try:
icon = Image.open(icon)
icon = icon.resize((30, 30))
icon = ImageTk.PhotoImage(icon)
except Exception as e:
print(e, "File should be a .png file.")
icon = None
__class__.toptitlebar = Frame(self, height=34, bd=0, highlightthickness=1, highlightbackground="#000000",
bg=titlebg)
__class__.toptitlebar.pack(side=TOP, fill=X)
__class__.toptitlebar.bind("<ButtonPress-1>", self.SaveLastClickPos)
__class__.toptitlebar.bind("<B1-Motion>", self.Dragging)
__class__.toptitlebar.bind("<Double-Button-1>", self.maximize)
__class__.toptitlebar.bind("<Enter>", self.updatetopbut)
__class__.toptitlebar.bind("<Leave>", self.downdatetopbut)
__class__.toptitlebar.bind("<ButtonRelease-1>", self.releaseresize)
self.titlelabel = Label(__class__.toptitlebar, bg=titlebg, fg=titlefg, bd=0, padx=0, pady=0)
self.titlelabel.image = icon
self.titlelabel.config(image=icon, compound=LEFT, text=" %s" % title)
self.titlelabel.place(x=0, y=0)
self.titlelabel.bind("<ButtonPress-1>", self.SaveLastClickPos)
self.titlelabel.bind("<B1-Motion>", self.Dragging)
self.titlelabel.bind("<Double-Button-1>", self.maximize)
self.closefunction = lambda event: self.destroy()
self.closebutton = Label(__class__.toptitlebar, text="X",
bd=0,
bg=titlebg, fg=titlebg,
padx=14, pady=7)
self.closebutton.pack(side=RIGHT)
self.closebutton.bind("<Enter>", lambda event: self.closebutton.config(bg="#FF0000"))
self.closebutton.bind("<Leave>", lambda event: self.closebutton.config(bg=titlebg))
self.closebutton.bind("<Button-1>", self.closefunction)
self.fullscreenbutton = Label(__class__.toptitlebar, text="[]",
bd=0,
bg=titlebg, fg=titlebg,
padx=14, pady=7)
self.fullscreenbutton.pack(side=RIGHT)
self.fullscreenbutton.bind("<Enter>", lambda event: self.fullscreenbutton.config(bg="#dddddd"))
self.fullscreenbutton.bind("<Leave>", lambda event: self.fullscreenbutton.config(bg=titlebg))
self.fullscreenbutton.bind("<Button-1>", self.maximize)
self.minimizebutton = Label(__class__.toptitlebar, text="-",
bd=0,
bg=titlebg, fg=titlebg,
padx=14, pady=7)
self.minimizebutton.pack(side=RIGHT)
self.minimizebutton.bind("<Enter>", lambda event: self.minimizebutton.config(bg="#dddddd"))
self.minimizebutton.bind("<Leave>", lambda event: self.minimizebutton.config(bg=titlebg))
self.minimizebutton.bind("<Button-1>", self.minimize)
self.bind("<Map>", self.frame_mapped)
__class__.maincanvaswindow = Canvas(self, width=self.width, height=self.height, bg=bg, highlightthickness=1,
highlightbackground="#000000")
__class__.maincanvaswindow.pack(side=TOP)
self.bind("<Button-1>", self.startresize)
self.bind("<B1-Motion>", self.resizewin)
self.bind("<Motion>", self.isonresize)
self.bind("<ButtonRelease-1>", self.releaseresize)
self.lastClickX = 0
self.lastClickY = 0
self.map = 0
self.maximized = False
`Inline Code Example Here`
def modgeometry(self, w, h, x=None, y=None):
w = int(w)
h = int(h)
self.width = w
self.height = h
if (__class__.maincanvaswindow.winfo_width() != w or __class__.maincanvaswindow.winfo_height() != h) and not __class__.resizeon and not __class__.dragging:
__class__.maincanvaswindow.config(width=w, height=h)
if not x == None or not y == None:
x = int(x)
y = int(y)
self.geometry('%dx%d+%d+%d' % (w, (h + 33), x, y))
else:
self.geometry('%dx%d' % (w, (h + 33)))
`Inline Code Example Here`
def SaveLastClickPos(self, event):
if not self.maximized:
if event.y > 5 and event.x > 5 and event.x < (self.winfo_width() - 5):
self.lastClickX = event.x
self.lastClickY = event.y
self.moveok = True
else:
self.moveok = False
`Inline Code Example Here`
def Dragging(self, event):
if self.moveok:
if not self.maximized:
x = self.winfo_x() + (event.x - self.lastClickX)
y = self.winfo_y() + (event.y - self.lastClickY)
self.modgeometry(self.winfo_width(), (self.winfo_height() - 33), x, y)
def frame_mapped(self, event=None):
print(event)
if self.map == 5:
print("yes")
self.update_idletasks()
# self.deiconify()
self.overrideredirect(True)
self.map = 0
else:
self.map += 1
def minimize(self, event=None):
print("no")
#self.map = 0
self.update_idletasks()
self.overrideredirect(False)
self.iconify()
def maximize(self, event=None):
if not self.maximized:
self.oldwidth = self.winfo_width()
self.oldheight = self.winfo_height()
self.oldx = self.winfo_x()
self.oldy = self.winfo_y()
self.maximized = True
self.modgeometry(self.winfo_screenwidth(), (self.winfo_screenheight() - 33), 0, 0)
else:
self.maximized = False
self.modgeometry(self.oldwidth, self.oldheight, self.oldx, self.oldy)
def closefunc(self, func):
self.closefunction = lambda event: func()
self.closebutton.bind("<Button-1>", self.closefunction)
def winfo_heightr(self):
return (self.winfo_height() - 33)
def startresize(self, event=None):
print(event)
if not self.maximized:
#if event.widget == __class__.maincanvaswindow:
if True:
self.resizelastx = event.x
self.resizelasty = event.y
self.resizelastw = self.winfo_width()
self.resizelasth = self.winfo_height() - 33
self.resizeadjx = self.winfo_rootx()
self.resizeadjy = self.winfo_rooty()
__class__.resizeon = True
print("canvas")
nonety = True
## if event.x < 5 and event.y < (self.winfo_height() - 33 -5):
## self.resizeside = "left"
## nonety = False
if event.x > (self.winfo_width() - 5) and event.y < (self.winfo_height() - 33 -5):
self.resizeside = "right"
nonety = False
if event.y >(self.winfo_height() -33 - 5) and event.x > 5 and event.x < (self.winfo_width() - 5):
self.resizeside = "down"
nonety = False
if event.x > (self.winfo_width() - 5) and event.y > (self.winfo_height() - 33 - 5):
self.resizeside = "rightdown"
nonety = False
## if event.x < 5 and event.y > (self.winfo_height() -33 - 5):
## self.resizeside = "leftdown"
## nonety = False
if nonety:
self.resizeside = ""
print(self.resizeside)
## elif event.widget == __class__.toptitlebar:
## self.resizelastx = event.x
## self.resizelasty = event.y
## self.resizelastw = self.winfo_width()
## self.resizelasth = self.winfo_height() - 33
## self.resizeadjx = self.winfo_rootx()
## self.resizeadjy = self.winfo_rooty()
## print("titlebar")
## nonety = True
## if event.x < 5 and event.y > 5:
## self.resizeside = "left"
## nonety = False
## if event.y < 5 and event.x > 5 and event.x < (self.winfo_width() - 5):
## self.resizeside = "up"
## nonety = False
## if event.x < 5 and event.y < 5:
## self.resizeside = "leftup"
## nonety = False
## if event.x > (self.winfo_width() - 5) and event.y > 5:
## self.resizeside = "right"
## nonety = False
## if event.x > (self.winfo_width() - 5) and event.y < 5:
## self.resizeside = "rightup"
## nonety = False
## if nonety:
## self.resizeside = ""
## else:
## self.resizeside = ""
def isonresize(self, event=None):
print(event)
if not self.maximized:
#if event.widget == __class__.maincanvaswindow:
if True:
print("canvas")
nonety = True
## if event.x < 5:
## self.config(cursor="size_we")
## nonety = False
if event.x > (self.winfo_width() - 5):
self.config(cursor="size_we")
nonety = False
if event.y >(self.winfo_height() - 33 - 5):
self.config(cursor="size_ns")
nonety = False
if event.x > (self.winfo_width() - 5) and event.y > (self.winfo_height() - 33 - 5):
self.config(cursor="size_nw_se")
nonety = False
## if event.x < 5 and event.y > (self.winfo_height() - 33 - 5):
## self.config(cursor="size_ne_sw")
## nonety = False
if nonety:
self.config(cursor="")
## elif event.widget == __class__.toptitlebar:
## print("titlebar")
## nonety = True
## if event.x < 5 and event.y > 5:
## self.config(cursor="size_we")
## nonety = False
## if event.y < 5 and event.x > 5 and event.x < (self.winfo_width() - 5):
## self.config(cursor="size_ns")
## nonety = False
## if event.x < 5 and event.y < 5:
## self.config(cursor="size_nw_se")
## nonety = False
## if event.x > (self.winfo_width() - 5) and event.y > 5:
## self.config(cursor="size_we")
## nonety = False
## if event.x > (self.winfo_width() - 5) and event.y < 5:
## self.config(cursor="size_ne_sw")
## nonety = False
## if nonety:
## self.config(cursor="")
## else:
## self.config(cursor="")
def resizewin(self, event=None):
print(event)
if not self.maximized:
if self.resizeside == "right":
neww = self.width + (event.x - self.resizelastx)
print(self.resizeside)
if neww < self.minsizex:
neww = self.minsizex
self.resizelastx = neww
self.modgeometry(neww, self.resizelasth)
if self.resizeside == "rightdown":
print(self.resizeside)
neww = self.width + (event.x - self.resizelastx)
newh = self.height + (event.y - self.resizelasty)
if neww < self.minsizex:
neww = self.minsizex
if newh < self.minsizey:
newh = self.minsizey
self.resizelastx = neww
self.resizelasty = newh
self.modgeometry(neww, newh)
if self.resizeside == "down":
newh = self.height + (event.y - self.resizelasty)
if newh < self.minsizey:
newh = self.minsizey
self.resizelasty = newh
self.modgeometry(self.resizelastw, newh)
if self.resizeside == "rightup":
print(self.resizeside)
neww = self.width + (event.x - self.resizelastx)
newh = self.resizelasth + (self.resizelasty - event.y)
if neww < self.minsizex:
neww = self.minsizex
if newh < self.minsizey:
newh = self.minsizey
self.resizelastx = neww
newy = self.resizeadjy - (self.resizelasty - event.y)
newx = self.resizeadjx
self.modgeometry(neww, newh, newx, newy)
if self.resizeside == "up":
print(self.resizeside)
newh = self.resizelasth + (self.resizelasty - event.y)
if newh < self.minsizey:
newh = self.minsizey
newy = self.resizeadjy - (self.resizelasty - event.y)
newx = self.resizeadjx
self.modgeometry(self.resizelastw, newh, newx, newy)
if self.resizeside == "leftup":
print(self.resizeside)
neww = self.resizelastw + (self.resizelastx - event.x)
newh = self.resizelasth + (self.resizelasty - event.y)
if neww < self.minsizex:
neww = self.minsizex
if newh < self.minsizey:
newh = self.minsizey
newy = self.resizeadjy - (self.resizelasty - event.y)
newx = self.resizeadjx - (self.resizelastx - event.x)
self.modgeometry(neww, newh, newx, newy)
if self.resizeside == "left":
print(self.resizeside)
neww = self.resizelastw + (self.resizelastx - event.x)
newx = self.resizeadjx - (self.resizelastx - event.x)
if neww < self.minsizex:
neww = self.minsizex
newx = self.resizeadjx
newy = self.resizeadjy
self.modgeometry(neww, self.resizelasth, newx, newy)
if self.resizeside == "leftdown":
print(self.resizeside)
neww = self.resizelastw + (self.resizelastx - event.x)
newh = self.height + (event.y - self.resizelasty)
if neww < self.minsizex:
neww = self.minsizex
if newh < self.minsizey:
newh = self.minsizey
self.resizelasty = newh
newx = self.resizeadjx - (self.resizelastx - event.x)
newy = self.resizeadjy
self.modgeometry(neww, self.resizelasth, newx, newy)
def releaseresize(self, event=None):
if __class__.resizeon:
__class__.resizeon = False
self.width = self.winfo_width()
self.height = self.winfo_heightr()
__class__.maincanvaswindow.config(width=self.winfo_width(), height=self.winfo_heightr())
if __class__.dragging:
__class__.dragging = False
def modminsize(self, event=None, w=None, h=None):
if w != None:
self.minsizex = w
if h != None:
self.minsizey = h
def updatewin(self):
self.update()
def wmroot(self):
return __class__.maincanvaswindow
def retwm(self):
return self
if __name__ == "__main__":
root = modtk()
root.modify(title="Modified window", titlebg="#000427", titlefg="#ffffff")
root.modgeometry(600, 400)
root.modminsize(600, 400)
label01 = Label(root.wmroot(), text="This works")
def closewin():
root.destroy()
quit()
root.closefunc(closewin)
windowExit = False
while not windowExit:
label01.place(x=(root.winfo_width() // 2), y=(root.winfo_heightr() // 2))
root.updatewin()
time.sleep(0.05)
closewin()
#include <iostream> #include <string> #include <iomanip> using namespace st
A.Employee and ProductionWorker Classes
Design a class named Employee. The class should keep the following information in
Employee name
Employee number
Hire date
Write one or more constructors and the appropriate set and get functions for the class.
Next, write a class named ProductionWorker that is derived from the Employee class. The ProductionWorker class should have member variables to hold the following information:
Shift (an integer)
Hourly pay rate (a double)
The workday is divided into two shifts: day and night. The shift variable will hold an integer value representing the shift that the employee works. The day shift is shift 1, and the night shift is shift 2. Write one or more constructors and the appropriate set and get functions for the class. Demonstrate the classes by writing a program that uses a ProductionWorker object.
Jenkins Pipeline With Sonarqube and Gitlab
In this guide, we are going to deploy a continuous integration process between Jenkins, GitLab, and SonarQube.
The end goal will be to review the code quality through SonarQube for GitLab repository using Jenkins. Following is the process flow we need to manage:
Make a like button, that show who has liked my post, on a social network.
How can I make a like button, that show who has liked my post, on a social network?