Chris’ Corner: Design Shrinking

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While I don’t think you should publish to Medium (at least not as the only place you publish something, you should write on your own site that you control), I get why other people do. You quickly sign up, write some words, hit publish, and the result is a pretty clean-looking presentation of your writing. Not to mention familiar to the general public. Medium is big and popular enough that people have seen it and are comfortable with it. I mean Barack Obama writes there so goes a long way in terms of endorsement.

It’s that clean comfortable design that I think it’s especially notable (when it’s not being covered up by a mysteriously activated paywall). So it’s interesting to see their designers write about the effort that goes into that look. Breana Jones says they re-focused on the single-column look:

We’re bringing back the single-column page layout and removing the two-column layout across all stories on desktop.

You can still find recommended stories from Medium and author bios, but these sections will now be below the story, instead of right next it. This allows readers to focus on the story without any distractions on the side.

I applaud that, really. The single column look really works great on the web for primarily written content and it’s harder than it looks to pull off, especially at a huge company with lots of business objectives fighting for space on that screen.

Design does tend to be associated with cleanliness. Like a “clean” design is a “good” design, generally, especially when we’re talking product design for wide varied audiences. I like how Matt Birchler says:

If you are sitting next to someone at a computer and you know how to use the thing and they don’t, it’s very easy for you to say, click here, do this. When you click this, this is what’s going to happen. It’s very easy to do that. The goal of a good user interface is to give someone that experience without you having to be in the room with them.

That’s as good of an explanation for digital product design as I’ve heard. I caveated it with “digital product” because design is a pretty broad discipline. Designing a wooden bookshelf is a pretty different endeavor with different constraints and goals. Wood has a grain that the designers will work with. The web, too, has a grain. Amelia Wattenberger says:

In the digital world, especially on the web, we’re used to things being stacked vertically. Scrolling, scrolling, through boxes of content, one… on top… of another.

Things are always arranged linearly — top-to-bottom. Or, if we’re feeling spicy, left-to-right.

This is all great for neat, orderly content. But what about when thoughts are complex, unsorted, exploratory?

This is her introduction to thinking about infinite canvases, which is a little against the grain on the web, but absolutely doable and sometimes quite useful. Consider how you can drag and zoom a Figma canvas anywhere without any constrained edges at all. But this approach isn’t just for design, it can be useful for things like thinking through problems with teams, doing organizing and grouping.

I love me some good “general rules” for design concepts. There is so much nuance and it depends situations in design and development, when there is some just do this advice I appreciate it. I think of things like how headers always have less line-height than body text, things should align with other things, and you should probably double the white space.

CodePen’s own Rachel Smith has some excellent general advice in this vein that I didn’t really understand until now:

If you’re moving an object from out of the frame/stage in to the frame/stage, use an ease-out variation.

If you’re moving an object from inside the frame to outside the frame, use an ease-in variation.

If you’re moving an object from one place to another in the frame, use an ease-in-out variation.

I can remember that!


Lemme leave you with a little one: Magick.css. It’s one of those “just link it up and your semantic basic classless HTML will look nice. It’s got a pretty fancy look to it with some unusual font choices, but it might be your bag. My favorite in this genre is still new.css.

T-Shaped vs. V-Shaped Designers

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Many job openings in UX assume very specific roles with very specific skills. Product designers should be skilled in Figma. Researchers should know how to conduct surveys. UX writers must be able to communicate brand values.

This article is part of our ongoing series on UX. You might want to take a look at Smart Interface Design Patterns 🍣 and the upcoming live UX training as well. Use code BIRDIE to save 15% off.

The Many Roles In UX

Successful candidates must neatly fit within established roles and excel at tools and workflows that are perceived as the best practice in the industry — from user needs to business needs and from the problem space to the solution space.

There is nothing wrong with that, of course. However, many companies don’t exactly know what expertise they actually need until they find the right person who actually has it. But too often, job openings don’t allow for any flexibility unless the candidate checks off the right boxes.

In fact, typically, UX roles have to fit into some of those rigorously defined and refined boxes:

“V”-Shaped Designers Don’t Fit Into Boxes

Job openings typically cast a very restrictive frame for candidates. It comes with a long list of expectations and requirements, mostly aimed at T-shaped designers — experts in one area of UX, with a high-level understanding of adjacent areas and perhaps a dash of expertise in business and operations.

But as Brad Frost noted, people don’t always fit squarely into a specific discipline. Their value comes not from staying within the boundaries of their roles but from intentionally crossing these boundaries. They are “V”-shaped — experts in one or multiple areas, with a profound understanding and immense curiosity in adjacent areas.

In practice, they excel at bridging the gaps and connecting the dots. They establish design KPIs and drive accessibility efforts. They streamline handoff and scale design systems. But to drive success, they need to rely on specialists, their T-shaped colleagues.

Shaping Your Own Boxes

I sincerely wish more companies would encourage their employees to shape their own boxes instead of defining confined boxes for them — their own unique boxes of any form and shade and color and size employees desire, along with deliverables that other teams would benefit from and could build upon.

🏔️ Hiring? → Maybe replace a long list of mandatory requirements with an open invitation to apply, even if it’s not a 100% match — as long as a candidate believes they can do their best work for the job at hand.

🎢 Seek a challenge? → Don’t feel restricted by your current role in a company. Explore where you drive the highest impact, shape this role, and suggest it.

Searching for a job? → Don’t get discouraged if you don’t tick all the boxes in a promising job opening. Apply! Just explain in fine detail what you bring to the table.

You’ve got this — and good luck, everyone! ✊🏽

Meet Smart Interface Design Patterns

If you are interested in UX and design patterns, take a look at Smart Interface Design Patterns, our 10h-video course with 100s of practical examples from real-life projects — with a live UX training later this year. Everything from mega-dropdowns to complex enterprise tables — with 5 new segments added every year. Jump to a free preview.

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10h-video course + live UX training. Free preview.

Website Building

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Posts about Website Building written by Maab Saleem, Vagisha Arora, Shweta S, Bethwel Njore, Onajite Omare, Nick Schäferhoff, and The WordPress.com Team

Arte, Mujer y Memoria: Online Exhibition Museum of Latin American Art

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For example, the comparison with the OECD appears limited by the fact that the Chilean indicator focusses on all employed individuals aged 15 years old, or above, whereas the OECD indicator covers the entire population between years. This caveat withstanding, the extent of the gap in Chile is wider than the OECD average. At nine […]